

Also, one thing I just realized I missed entirely in the wording of the ability is for the discount to not include the additional cost of race-techs.

Plus, with it only working for the secondary the best you can get is a 1 for 1 swap of techs after paying the SA counter, rather than executing the primary and getting a free 2 for the price of 1 trade. So you do still get a tech without having to pay the resource cost, but you would have to lose a previous tech to do it. For the tech ability I realized having it work for the primary and the secondary is definitely too much, so I think the tweak on it should be to only work when executing the secondary. They are the epitome of the phrase 'one man's trash is another man's treasure'.Īlright, I've been thinking over possible tweaks for the things you pointed out. What they are is very good and making the best of what they've got, meaning that they are all basically MacGyver'd together with spare parts and duct tape. As cyborgs, they aren't a cold and calculating collection of only the best parts like the Borg, nor are they clean and uniformly assembled army like the Cybermen. As scavengers, they aren't nomadic like the Saar and they aren't as aggressive or opportunistic as the Mentak. I don't have a full back story yet, but the general theme I went with was a scavenger race of cyborgs. Any and all feedback is welcome, and I'm open to any ideas for changes or help with filling in the few blanks I still have. Since I've only played two games so far though, I really don't have a solid sense of balance yet, so I thought I would share the rough draft of what I've got so far.

So now that we have completed a couple of games, we inevitable came to the topic of homebrew races. My T.I.3 group all tend to be the creative types and we all like to create our own content for the games we enjoy, or even just make up our own new games.
